Japanese communications company NTT docomo celebrates its 20th anniversary with an exhibition showcasing the evolution of mobile phone culture starting from 1987 to the present day. the extensive chronological display of cell phones on view at tokyo designers’ week, offered a visual documentation of the progress made in terms of size, shape, form, color and materials used in the design of today’s mobile devices:
“I wish we could update our software and get a few of these fixed:”
Let’s get physical: MR-808 is the first drum robot that reproduces the drum sounds of the 1980s – in the real world:
vimeo Direktw=500 h=375
Moritz Simon Geist has been playing electronic music for several years now, and at some place was bored of the electronic music production process. With binary logic, everything is possible. So he decided to go back to the roots of sound generation – the physical sound generation.
Moritz ended up replacing all the electronic sounds of a whole drum computer, placed in a 3,3 x 1,7m² case. It makes the “MR-808” – a truly mechanic replica of the famous 1980s electronic drum machine TR-808!
Read on: sonicrobots.com/mr808-eng/
MR-808 – mechanic sound robot (all drums, miced)
A mechanic relay controlled via arduino (bass sound)
Gameboy – Arduinoboy hardware (8 bit chiptune sound)
Everything was programmed in Ableton, only equing and compression has been applied.
Filmography: David Campesino
Music: Moritz Simon Geist
(Thanks again, Sander!)
They thought it’d be most fun to do it for real.
They found loads of old machines destined for landfill, took them to bits and reverse engineered them to make noises that they could control via MIDI.
Badman Will Cohen made an arrangement of Bob Dylan’s ‘The Times They Are A-Changin’ but the orchestra can play any MIDI arrangement, or indeed be performed live.
Post and psychotherapy by Sheldon Gardner at time-based-arts.com
To help combat digital fatigue in this day and age, The Impossible Project teamed up with industrial designer Professor Achim Heine (who designed the Leica Digilux 1 in 2002) to create a device that can transform your digital iPhone photos into analog instant Polaroids. The ‘Impossible Instant Lab’ is an instant camera that captures images from the iPhone’s display to develop a tangible, physical Polaroid-version of the photograph. It uses only the light from your phone’s display to expose the film, which then gets processed and developed by chemicals. All users have to do is to select an image from the ‘Instant Lab app’ on their iPhone, place their iPhone in the cradle of the device, slide the shutter on the base open, wait for the exposure to finish, close the shutter, and push the button for the Polaroid. The device works with existing and future iPhones, and is compatible with instant films for the Polaroid 600 and SX 70. The Impossible Instant Lab transfers the tangible analog values of photography into the digital age—to invoke nostalgia. Currently, it is seeking funding on Kickstarter.
If you hold a Slinky by one end and drop it, the bottom end doesn’t actually move until the top end catches up with it. Why is that? Here’s an explanation:
The slinky is stationary at the bottom because it was allowed to reach equilibrium between the effects of the tension of the spring, which is pulling the bottom up from the ground, versus the effect of gravity.
Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection: